

Unneeded, but interesting nonetheless, and I feel it adds something to the storytelling as a whole. Largely unneeded, mind you, but it certainly gives the story that extra little kick of character just for the sake of it all. He also presents his past statements in the third-person, rather than letting the earlier version of himself – the one whom the players themselves control – speak during their brief moments of what would be dialogue.

The more mature version of the character in question acts as narrator through the entire experience, giving context not only to the events taking place, but also to separate, secondary elements of the universe used to help build a better sense that the locales you find yourself in are that of a real, living, breathing place.

This way of presenting the story to the player doesn't just present itself and then let the game take care of itself. The story is told by a now older version of the protagonist to his daughter in the way of a bedtime story. The game places you in the young shoes of a nameless protagonist in the search of his recently gone missing uncle, Frederic. What's more, I may have just found my current favorite title of the year thus far. Sitting down, looking at my ever-growing Steam library, I am constantly reminded that, more and more, the experiences had with the titles from the twenty men (if that) teams are time and again trumping that which we are seeing from the three-hundred man teams and their million dollar marketing budgets.Īfter finishing A Story About My Uncle, I am happy to say that it can count itself on that list. This year has been a great one for smaller studios with big ideas and even bigger talent.
